Follow the epic adventure of the Annali pirate ship Aeon Grimoire as her captain and crew battle treachery, otherworldly forces, malevolent magic, their own demons, and the vagaries of fate and love in their pursuit of immortality and eternal glory. Every limit will be tested. Every enemy will be out for blood. Every single rule will be broken.
Whether the wind is at their backs or lashing at their faces, the ambition and determination of the crew members of the Aeon Grimoire is steadfast, weatherproof. Their passion unites them in their quest and their loyalty to each other will see them through the rough waters ahead. Only through courage and perseverance will they find success. They better hope that death doesn’t find them first. |
Legend says there’s a treasure hoard larger and more valuable than any ever seen on Syndraya. It’s fabled as the wealth of an extinct race, concealed and enchanted, undiscoverable. Legend says no one is worthy of claiming such a prize, that the treasure is cursed, that it’s destined to remain hidden forever. Legend is about to get a kick in the teeth. |
New threats face the Aeon Grimoire in the search for the ultimate prize of Syndraya. The next pirate generation poises on the brink of inheriting destiny, but the fight for it takes everything they have. As the future looms ominously ahead, the past rises in a flank attack to wipe the field clean in a single sweep of devastation. No one sees it coming, and none can predict how completely it will change everything. |
Teagan knows that Fate is a fickle bitch. It’s entirely the fault of Fate—and that damn treasure hoard—that she’s been captured by a powerful magical race, her ship and men are gone, and, as far as she knows, Jonathan is dead. Now, imprisoned in the Sehaannian palace by the sovereign prince Elysaar, Teagan must play the pawn in a tangled intrigue of conspiracy and secrets from which even the prince can’t escape. |
In the quest for ultimate glory, two enemies ally in bitter revenge against Teagan and the Aeon Grimoire. As they battle the external forces bent on destroying them, a crewman’s betrayal shatters their hard-won privilege, making them wanted fugitives, exiled from their own land. Someone’s vengeance will finally be realized. But the cost of victory might be too much to bear. |
Life was so much easier when Teagan was only expected to hunt treasure. But now everyone expects her to be their savior. She’s not even sure how to survive each day through the uncertainty and doubt that consumes her; she can’t possibly be the beacon of hope they all need. They look to her for freedom. They look to the one who can never be free. |
The Aeon Grimoire’s final adventure takes Teagan and her crew to the land of the famed treasure hoard at last. But the journey goes every kind of wrong and they find themselves split up and fighting for their lives. With the odds decidedly not in their favor, they’ll need every resource just to survive—including ones that they thought they’d lost. |
On the fringe of a world decimated and devolved by its own sun, small frontier towns thrive in direct defiance of expectation and general misconception. The Fringe is supposed to be an irradiated wasteland. So the majority of the world’s population chooses to live in sheltered ignorance within their overcrowded dome cities. It’s safe. It’s tightly regulated. It’s incarceration for the free spirit.
Fringers are supposed to be crazy, dangerous, and too ignorant to have the common sense to avoid the toxic levels of solar radiation plaguing the wide-open spaces of the world. But the pioneers and entrepreneurs who make the Fringe their home are not as unbalanced as the ‘civilized’ world thinks they are. They have adapted to their environment. They reuse and repurpose and make the most out of the limited resources available to them. Theirs is a world of invention, innovation, and endless possibility. It’s also fraught with peril as the playground for brazen opportunists. Domers live in comfortable predictability, protected from what they see as a hostile and unforgiving world. Weather, seasons, and fresh air are not even part of the common consciousness, and the people are happy with that. They have everything that they need in a carefully-controlled environment where the fundamental societal problems that were rampant before the Blast have all but been eradicated. The dome cities are far from utopia, though. There are plenty who barely survive, stuck in the unacknowledged mire of poverty. They are the ones who desperately want to escape. They’re the ones with no means to do so. Each society is separate, isolated. Each knows the other exists, yet relegates it as different, lesser, wrong. But there are those who challenge those beliefs. They’re not content with labels and pigeonholes. They’re the ones who strive to make the world better for everyone. They are the ones with the ability to change it. |
Sixty-four years ago, the Blast changed everything. The modern, interconnected world died and two disparate societies took its place. The pioneers founded their own world in the frontier of the Fringe. The rest crowded themselves into dome cities and cut themselves off from the world. Fringer or Domer. One or the other. Never both. Until now. |
It’s been seven years since a depraved act of maniacal egotism altered a family, a whole town, and a young man’s life forever. A sheltered, privileged boy abducted from his bed in the dead of night. He was never found. And the criminal responsible disappeared along with him. Though the trail is long cold, the ones left behind to grieve still hope for closure. |
History has a way of protecting itself. Reinventing society can’t erase the past. There are those seeking the vestiges of antiquity, looking for the enduring legacies of the ancients. Some search for knowledge, for truth. But the ones chasing mythical energy sources purported to be more powerful than the Blast itself are the most dangerous. They’re the ones out to destroy everything. |
Sehaann is a land of chivalry and honor, of nobility and royalty. It’s also rife with political machinations and status achieved at any cost. To live among the Enuldesh is to manipulate your way to the top or get kicked into the gutter. There is precious little middle ground.
As one of the most powerful magical races of Syndraya, the Enuldesh command a level of respect not enjoyed by many other beings. With power comes corruption, though, and stories of Enuldesh coups are legendary. Peace is a tenuous prospect, at best, and the residents of Sehaann are always preparing for the next political upheaval. Only one has the ability to bring lasting peace. The one who was never supposed to take the throne. The outsider among his own people. The reluctant heir to his father’s distinguished legacy. He must lead his warriors and his people through the maze of treachery and deceit or civil war will destroy them all. Even among the prestigious Knights of Sehaann, though, there are forces working against the crown. Nothing is safe. Nothing is sacred. And absolutely everyone has everything to lose. |
In a land where status defines a person’s entire life, a young man struggles to find his place among those who reject his differences. Too royal for piracy but too savage for palace halls, he doesn’t fit anywhere. It’s practically impossible to meet everyone’s lofty expectations when they all want nothing more than for him to fail. If only someone would give him a chance to prove his worth. |
Second born. The heir’s spare. It’s been Oron’s position for his entire life. Suddenly, he’s ripped from his adventurous pirate life, summoned back to Sehaann. The princess is dead and Oron is next in line for the throne. Reluctant, resentful, the prince feels obligated in his duty. The new role doesn’t fit him at all, though, and he finds much more than he expects within the palace walls. |
Knights of Sehaann embody responsibility, honor, and privilege. But Kyren has loftier goals. He wants a spot in the Royal Guard. It’s among those elite warriors that he’ll find purpose, reward for years of sword training, and the only family he has left. He’s unsure, though, if the story of his past is true. And if his brazen audacity doesn’t get him killed, his knighthood test just might. |
Torn between family and duty, Sanjay is home in Farashtar at the behest of his father. He resents deferring his career as a knight to obey royal obligation, but he’s powerless to escape his father’s influence. Sanjay soon discovers that the duke’s pet project is more than aristocratic fancy, though, and the corruption lurking within the palace walls could shatter the very foundation of Sehaann. |
Life as a fugitive is never predictable but owning his destiny is the only way for Taj to be free. He’s survived fate’s every whim with his wits and ingenuity. When the law finally catches up, he finds redemption in the same structured control he’s been avoiding for a lifetime. Out of luck, out of time, Taj must determine where fate takes him next, and how many lives he ruins along the way. |
Enjoying life as a retired pirate, William has no interest in chasing adventure. He’s lived two lives already and earned some rest. But he can’t ignore the call of family needing help, so he drags his partners along into the growing chaos of Arcini. Only he has the ability to prevent the monarchy’s downfall. But the cost of finding the truth might be too much, even for an immortal champion. |
Some couples are meant to be together, like Jonathan and William. No matter the situation, they find each other, over and over again, and fall in love every time. They aren’t always ready for each other. Their love isn’t always convenient or well-timed. But it always draws out the best versions of themselves, changing their lives in ways they never anticipated. This is a collection of four short stories about the forever kind of love. Based on characters from the Legend of the Grimoire series, these stories are four ways that two eternal souls find their missing pieces. |
From an unexpected twist on a classic Christmas tale and a soldier returning home from war to a pair of girls waiting for an unlikely Christmas wish to come true and a creepy evening in a museum, fill your briefest moments with this collection of 18 flash fiction stories. |